A special condition (Japanese: 特殊状態 Special Condition) is a status condition defending Pokémon may have after an attack. Currently, there are five Special Conditions: Asleep, Burned, Confused, Paralyzed and Poisoned. An Active Pokémon may only have Asleep, Confused, or Paralyzed at once, and Burned and Poisoned can be used concurrently. and all Special Conditions are removed upon its return to the bench or upon the usage of a Trainer card that is able to remove Special Conditions.
Pokémon who are Asleep are:
- Turned counterclockwise
- Not able to attack or retreat by themselves
After each turn, a coin is flipped to determine its status. If heads, then the condition is removed. If tails, the condition persists.
The Burned Status condition was introduced in 2002 with Expedition Base Set. Pokémon who are burned (as of Sun & Moon) have two damage counters and a Burn Marker placed on them. After each turn, a coin is flipped to determine its status. If heads, then the condition is removed. If tails, the condition persists.
Before Sun & Moon, a coin was flipped for each turn after Burned was inflicted. If heads, the Pokémon receives no damage but remains Burned until return to the bench or the usage of a Trainer card. If tails, then the damage is inflicted normally.
Pokémon who are Confused are turned upside down. For every attack, a coin is flipped. If heads, then the attack proceeds normally. If tails, the attack fails and three damage counters are placed on the attacking Pokémon. It remains Confused until it retreats to the bench, is cured via Trainer card, or obtains Asleep or Paralyzed as a Special Condition.
Before EX Ruby and Sapphire, Confused worked via flipping a coin. If tails, then the Pokémon would receive 20 in damage. Retreating was different as well. After discarding the proper Energy, a coin would be flipped. If heads, then the Pokémon would keep any Energy not discarded due to the retreat cost. If tails, then the Pokémon would not retreat.
Pokémon who are Paralyzed are unable to attack or retreat for one turn, after which the Special Condition is removed. Paralyzed Pokémon are turned clockwise.
Poisoned Pokémon have a Poison Marker placed on them. After every turn, one damage counter is placed until the Pokémon retreats or is cured via trainer card.